GHC Gaming Club

The Slaying Stone Part 1

Story Log 1

The Slaying Stone

Two groups of travelers happen upon an abandoned wagon on the road during the same storm. The wagon is covered in blood and it’s owners are no where to be found. They two groups consisted of the following adventurers:
Group #1

Group #2

  • Saak’Thar the Genasi Invoker – Trevor
  • Moon the Deva Ranger – Mary
  • Aranduill the Eladrin Cleric – Ian
  • Torinn the Dragonborn Paladin – Dietrich

Our adventurers met each other on the road during a midnight storm. They were traveling in two groups, but quickly joined forces as they were assaulted by a pack of starved wolves. The party managed to kill all five wolves with ease. Their enemies were such:

  • 2 Grey Wolves
  • 2 Ravenous Wolves
  • 1 Dire Wolf

Not far off of the road the adventurers saw a lone tower with a light looming in the top window. As butters skinned the wolves and gathered some of their meat for dinner a woman shouts from the door of the tower to them. She beckons them inside and they take shelter in her home for the night. During their stay their hosts, Treona the Ritualist and her husband Kiris Alkirk, convinced them to help gather a magical artifact from the nearby town of Kiris Dahn. The tower dwelling couple used to live in Kiris Dahn until Eight Years ago when goblins attacked.

Kiris Alkirk Explains to the adventurers, “I am the last of my bloodline, the Kiris. My father named me Alkirk after the oldest known warrior of our kin. For ages we ruled Kiris Dahn. Until eight long years ago. Treona, the citizens, and I were forced to abandon Kiris Dahn. We were staring into the face of an overwhelming goblin invasion. The people of Kiris Dahn scattered to other settlements or began new, secluded, lives. The goblins took my father’s homeland and taint it still. Before the goblins came, the Kiris line had exhausted its the last Slaying Stone, powerful heirlooms that used magic to kill the town’s greatest enemies. My family had eight of them, and all have been spent protecting the town from harm. When the goblins came in great numbers I had no stone to frighten them off. My wife has made a recent discovery that changes everything though. With your help my wife and I can manipulate the stone’s power, take back our home, and restore honor to the Kiris name.””

The characters agree to find and return the Slaying Stone. They set out the next morning for the goblin controlled city of Kiris Dahn. Before they left Treona advises them to look in specific parts of Kiris Dahn. She Tells them, "My husband’s forefathers knew of eight Slaying Stones, but my recent research into the town’s history leads me to believe that, at one point, nine Slaying Stones existed. All of the clues I’ve found conclude that the most likely place to find the remaining stone is in the ruins of Kiris Dahn. If I were you I’d start looking in one of the temples, or the library. Then again it could be hidden somewhere in our old home: the Kiris Estate. Here’s an old map of the town, and some spell scrolls; just something I cooked up to help locate the stone.”

To help locate the Slaying Stone Treona gives the characters three identical ritual scrolls. She tells them, “The ritual scrolls are attuned to the Slaying Stone, and will shine with a ghostly visage of the stone if it’s nearby. It’s best to use this ritual at the center of a building to search the whole area thoroughly. Once the stone is in your possession bring it to me, maybe with it me and my husband can find a new home or take back Kiris Dahn."

After Leaving Treona’s Lone Tower at sunrise the adventurers trek south towards Kiris Dahn. The walk takes three and a half hours; the party approaches the tree line and looks out upon the makeshift gate. A rickety palisade resides at the town’s entrance to replace the rotten timbers of the old gate. A few goblins are milling about here, and above the palisade there is a sign written in both goblin and almost illegible common. It reads Gorizbadd. After trying convincing the goblins that to allow them into the town for trade, two brass dragon wyrmlings speak to Torinn in Draconic and tell him that they cannot enter the town even if the goblins dont care. The wyrmlings state that the town is under protection from a higher authority to protect it from a dark evil. The Goblins tell the adventurers that a band of mercenary orcs have been bothering the town. The adventurers choose not to fight the combined might of the to dragon wyrmlings and the goblins. They instead decide to trek through the woods and look for another bridge marked on their map of Kiris Dahn.

As the adventurers walk through the woods towards the town they hear the songs of birds and the movement of life all around them. A cold wind blows, and over the chitter chatter of the forest they suddenly hear a scratchy voice curse in goblin. The creatures booming voice continues barking orders over a crowd of its retaliating minions, from the slur in his speech the party can discern that he has been drinking. All of the sudden the ground begins to slightly tremble beneath your feet, and over the shouts of goblins they hear the low growl of a much bigger creature. The party decides to stand in the path and face the approaching danger head on. From around a bend in the path five hobgoblins emerge, and they are followed by a troll in shackles.

The adventurers succeed in peaceful communication with he hobgoblins leader Danark. He’s asks them if they know anything about the orc mercenaries also known as the Severed Eye Mercenaries. The adventurers truly know nothing, and Danark believes what they tell him. Torinn lies to Danark and says that his group has permission from the goblins to enter the back entrance of Gorizbadd. While the Danark and Torinn are talking the troll becomes impatient and rips the chains from its captor’s hands. Once free the troll begins attacking everyone in a bloodlust fueled fury. Once the adventurers subdued the troll they helped the hobgoblins bind it to a nearby tree.

Too be Continued…



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